Loading Issues: Just a note about those of you who may be experiencing a frozen black screen when loading up KOTOR 2. The main reason for this is typically an incompatible setting which causes problems with KOTOR 2's movie files. To make sure you don't experience these issues, firstly disable any refresh rate overrides/fixes you may have applied (such as Refresh Force). Secondly, make sure you only use the modified movie files at the end of this guide if you want to skip the introductory movies - rather than just creating blank .txt files and renaming them. Make sure you are running the latest graphics drivers for your card - see the ATI Catalyst or Nvidia Forceware Tweak Guides listed on page 2 of this guide. Finally, make sure your graphics card meets the minimum specifications for the game - most integrated graphics and laptop chipsets will experience problems with this game including black screens, crashes and graphical glitches.
[center]**[big][big]Star Wars: Knights of the Old Republic[/big]No Major Glitches Speedrun v4.3: Male/Female Scout -> Jedi Guardian Route (Light Side)[/big]**[/center]This route defeats Malak on the Star Forge as fast as possible without major glitches. Timing begins upon clicking "PLAY" after character creation and ends on the last hit on Malak. A load-removal tool is available for LiveSplit thanks to glasnonck; times are sorted based on load-removed times, since load times vary significantly in this game, and saving is frequent. This guide will cover the character build for the run, as well as a detailed route.If you have additional questions, you can check out the KotOR Speedrunning Discord which is linked on the game's sidebar on speedrun.com. There's a bunch of friendly folks there willing to answer questions!**REMEMBER to show yourself restarting the game at the beginning of each attempt.**[section=Category Rules]The Any% No Major Glitches (NMG) run is a middle-ground category between [Any% Unrestricted](hmjxg) and [Any% Glitchless](xaobq). The following glitches and tricks are banned in Any% NMG:- [Fake Level Up](b6452)- [Menu Glitch](d4jq8) including AMG- [Fast Lane](imbom)- [Hotshot](iarwc) and [Coordinate Warp](iarwc#ch6Coordinate_Warping)- [Full Inventory Duping](hioyc#ch3Full_Inventory_Duplication)- [Door Clipping](dyi4i)*Note:* [Door Clipping](dyi4i) includes [GP Warps](77xef) that [bypass locked doors](dyi4i#ch3Gather_Party_Warp_Clips).These glitches and tricks are allowed:- [Save Buffers](t5kyf) of all types- [Save Teleports](5dagb)- [Map CS Skips](rb685)- [Combat Talking](upcnj)- [Force Skips](8fp02)- [Wired Targeting](41875)- [Single Item Duping](hioyc#ch2Single_Item_Duplication)- [GP Warps](77xef) that do not bypass locked doors.[section=Character Build]***Character Creation***We begin as a Scout; this guide as written can be completed as either a Male or Female character, but Male has the small advantage of an easier time sparing Bastila on the Star Forge with successful Persuade checks. Scout is used because it is guaranteed an Adrenal Alacrity in the initial footlocker on Endar Spire, which saves 12 seconds by enabling us to run faster earlier on Taris, and skip shopping with Zelka. On becoming a Jedi we'll choose the Jedi Guardian class for maximum attack power, the Force Jump feat, and since we no longer need any skill points.**Initial Attributes:**Str - 18Dex - 14Con - 14Int - 10Wis - 8Cha - 8**Initial Skills:**Computer Use - 4Security - 1Treat Injury - 4Save 2 points**Initial Feat** - Weapon Focus: MeleeWe are going to focus on melee attacks with a lightsaber, so we max out Strength immediately, and get enough Dexterity and Constitution to help us survive. The final two points are put into Intelligence; that plus the 4 points in Computer Use saves us 1 computer spike for every hacking action, which is essential for our spike route on Taris.Besides Computer Use, Treat Injury (TI) will be our secondary skill, with Persuade the main skill; however since Persuade is not a Class Skill for Scouts, we'll save points to put into Persuade once we become a Jedi. The point in Security is for a door on the Endar Spire and serves no other purpose, but does save a few seconds.We choose Weapon Focus: Melee for the attack boost on Taris, in particular the fights in the Sith Base. We choose it over Two-Weapon Fighting because it takes longer to select, so at level 2 it's faster to pick Two-Weapon Fighting. Since character creation isn't timed, this is optimal.***Leveling Plan*** main combat plan is lots of Strength, Master Two-Weapon Fighting, Master Flurry, and Knight Speed, using Bastila's Double-bladed Lightsaber as our main weapon. This gives us multiple attacks that will deal as much damage as possible; we need as many attacks as we can get, since our chance to hit will be relatively low. We are not guaranteed to hit level 11 in the run, but if we do it's best to just Auto-Level to get the +1 Attack bonus; we don't really need any additional skills or Force Powers at that point. Other notes:**Skill notes:**- After the initial 4 points in Computer Use, we don't put any additional points in. We would need to reach 8 to save additional spikes, and we don't have the skill points to spare.- We need Persuade for four conversations:1. On Dantooine, we must Persuade Juhani to return to the Jedi.2. On Korriban, we must Persuade Shaardan to spare the hopefuls for Light Side points (LSP).3. On Korriban, we must Persuade Yuthura to allow us to enter the academy.4. On Korriban, we must Persuade Kel Alghwin to disclose his doubts to us.- The rest is put into Treat Injury to make our medpac use more efficient.**Feat notes:**- Weapon Focus: Melee Weapons only gives us an attack boost on Taris, but that's where most of our fighting occurs, so it's a worthwhile feat to take.- Empathy is chosen since there aren't other good feats at level 3, and it gives +1 to TI and +1 to Persuade, our two most important skills.- Flurry and Two-Weapon Fighting are our main combat core.**Force Power notes:**- Force Speed is the most important Force power, giving double movement speed, although [Save Teleports](5dagb) are eventually the fastest form of movement. Knight Speed also grants +1 attack per round, which is highly important due to our relatively low chance to hit.- Force Valor is used on Korriban to increase chances of a successful Persuade on Yuthura, as well as to boost stats for as many fights as possible. Knight Valor also gives us Immunity: Poison, which protects against Affliction and Plague on the Star Forge.- Disable Droid is used to free the Captured Jedi during the Malak fight at the end of the game. This denies them to Malak, meaning you only have to kill him twice. It also fills up your Force Points as well, though not your health.- Affect and Dominate Mind are used for the following:1. Avoiding landing fees on Manaan, Tatooine, and Kashyyyk.2. Persuading Lashowe to assist us in finding the holocron.3. Persuading the Czerka guards in the Upper Shadowlands to give up the emitter codes.[section=Equipment Plan]**Implant: None**- While we used to use the Nerve Enhancement Package for Immunity: Mind-Affecting, skipping Zelka means it's more convenient to nab the Nerve Amplifier Belt for that purpose. The other implants we obtain are sold for significant and important credits.**Head: Verpine Headband**Found on Dantooine, Casus Sandral's corpse- This is the most convenient mask to grab, giving +3 to our Will save, which is our weakest.**Gloves: Strength Enhancer**Found on Taris, Sith Governor's corpse- This is used for the +1 Strength; from levels 4 through 7, it nets us an extra +1 modifier, which helps for the fight against Lashowe.**Body: Jedi Knight Robe**Found on Dantooine, Nemo's remains- We want to wear robes to allow us to cast our Force powers, and this is the most convenient robe to grab, since we loot Nemo anyway for the Sigil crystal.**Weapon: Double-bladed Lightsaber**Found on Taris, Brejik's "corpse"- We borrow Bastila's lightsaber for the run (and probably give it back afterwards). The crystals we use are as follows:Sigil Crystal: Placed after Tatooine, used for +1 AttackOpila Crystal: The only other convenient crystal on our route. The damage boost and massive critical hits makes it worthwhile. Placed after Tatooine.Solari Crystal: The best crystal in the game and the reason we try to stay Light-aligned (see below). Replaces Opila after Korriban.**Belt: Nerve Amplifier Belt**Found on Tatooine, Chewed Twi'lek corpse- Skipping the CNS belt streamlines the credit route and lets us skip the strongbox in the Vulkar Garage, saving about a minute at the expense of slightly worse combat. The Nerve Amplifier Belt is a convenient replacement that preserves Immunity: Mind-Affecting and lets us skip Zelka on Taris for a little further timesave.All of our equipment should be equipped once we leave Tatooine, with the exception of the Solari crystal which is placed after Korriban. We'll also use the Combat Suit, Prototype Vibroblade and a basic Vibroblade while on Taris.[section=Credits Route]By skipping the CNS Strength Enhancer, we can concentrate all of our shopping into 3 to 5 trips, depending on how many safe strats we decide to use:**1. Larrim on Taris***Sell*: Nonessential items to reach ~1182 Credits*Buy*: 2 Concussion Grenades, 1 Frag Grenade, 1 Battle Stimulant (374 Credits)**2. Zelka on Taris***Optional*: Buy 3x Adrenal Alacrity (150 Credits)**3. Selkath Merchant on Manaan***Buy*: Advanced Medpac, Hyper Battle Stimulant, Hyper Adrenal Strength (380 Credits total)*Buy*: Hyper Adrenal Alacrity **only** if you did not shop with Zelka (100 Credits)*Optional:* Buy a second Hyper Battle Stimulant and second Hyper Adrenal Strength if you are *not* doing Krayt Skip (300 Credits)**4. Mic'Tunan'Jus Orgu on Tatooine***Optional*: Buy Bantha Fodder **only** if you are *not* doing Krayt Skip (1 Credit)**5. Czerka Shop on Korriban***Sell*: Nonessential items to reach ~4200 Credits*Buy*: 20x Advanced Medpac, 5x Echani Battle Stimulant, 5x All Hyper Adrenal Stims (4100 Credits total)Our credits all come from selling items we don't need, though we do loot some extra corpses to be able to afford all the stims we want on Korriban. The Selkath Merchant on Manaan is useful for the Adrenal Alacrity for the underwater segment, since we would normally skip Zelka. The other stims are for the second phase of Leviathan Malak and the Sand People fight (if not doing Krayt Skip).[section=Alignment Route]Alignment in KotOR is a sliding scale from 0 to 100, initialized at 50; higher numbers are Light, lower numbers are dark. Shifts in alignment are determined by a matrix; every alignment-shifting action is classified as Light or Dark, and then assigned a level (either Low, Mid, or High). The player character (Revan) can either be aligned as Very Dark, Dark, Neutral, Light, or Very Light. The more opposed your alignment and the action's classification, the more drastic your shift in alignment; for example, a Light-aligned character performing a High Dark action will have a large shift, while a Dark character performing a High Dark action will have a smaller shift.Here is the alignment route used in the run: ¤¤These actions are for some reason hardcoded to always give +3/-5 alignment, respectively.There are two important points in this route:1. We must be at 60 alignment or higher (the boundary between Neutral and Light) in order to equip any Light Side restricted equipment. The Solari crystal is Light Side restricted, as well as being ridiculously good. So we need to be at 60 alignment by the time we place the Solari Crystal (after Korriban) and stay there in order to keep our lightsaber equipped.2. When Persuading Yuthura to allow us access to the Sith Academy, if we are at 61 or more alignment we will have a Persuade/Lie option in addition to the normal Persuade option. The Persuade option is a Low Dark action and loses alignment, while Persuade/Lie is a neutral action. While we used to try to reach 61 alignment before here, we use the Mid Light action of Persuading the Sith Thugs to counteract the Low Dark action of Persuading Yuthura genuinely.However, wanting to equip the Solari crystal means we want to do mostly light side actions. Hence each dark side action we take is done for a specific and very good reason:- Agreeing to kill Gadon Thek teleports you to entrance to the Vulkar Base, saving the 45 seconds it takes to run out of the base.- Threatening Janice Nall to get T3 is the only way to obtain him, because we don't have the 2000 credits (and wouldn't want to spend them if we did).- Persuading Yuthura is the fastest way into the Sith Academy (see above).- Snitching on Kel Algwinn is part of the fastest way to gain the 5 necessary Prestige points on Korriban, and saves at least a minute over the next fastest option.While we used to kill Freyyr in the Lower Shadowlands to enable a [Map CS Skip](rb685) to reach the Ebon Hawk, we can avoid the fight and its associated DSP by simply [Save Teleporting](5dagb) to the Wookiee Village and using a [Map CS Skip](rb685) from there. This saves time and alignment issues.[section=Route Overview]This is a brief outline of the route for the Any% NMG run, including planet order and smaller skips:**1. Taris*** - Reach the Undercity and recruit Mission and Zaalbar to access Vulkar Base* - Defense Turret Skip to access Vulkar Garage* - Use Accelerator Warp to exit Vulkar Base* - Skip the Brejik Fight to rescue Bastila * - Recruit T3 to access Sith Base* - Kill the Sith Governor to get the Launch Codes* - Steal the Ebon Hawk and escape Taris**2. Dantooine*** - Become a Jedi Padawan* - Redeem Juhani to the light side* - Find the Star Map in the ancient ruins**3. Manaan*** - Raid the Sith Base to recover the Data Module for the Republic* - [Sonic Buffer](t5kyf#ch4Soft_Buffers) to skip the Mother Firaxan* - Find the Star Map on the ocean floor**4. Tatooine*** - [Save Teleport](5dagb) into the Eastern Dune Sea* - Kill the Krayt Dragon OR perform Krayt Skip to obtain the Star Map**5. Korriban*** - Inflitrate the Academy* - Earn five prestige points with Uthar Wynn* - Find the Star Map in Naga Sadow's Tomb**6. Leviathan*** - Rescue the crew using Mission* - Skip the spacewalk sequence* - Skip the Saul Karath fight* - Defeat Darth Malak and escape**7. Kashyyyk*** - [Save Teleport](5dagb) to skip visiting the Wookiee Village* - Recruit Jolee Bindo to access Lower Shadowlands* - Find the Star Map in the Lower Shadowlands* - [Save Teleport](5dagb) to the Wookiee Village to Return to the Ebon Hawk**8. Unknown Planet*** - Rescue the Elder Warrior and obtain Ship Parts* - Use the Rakatan Ritual to enter the Ancient Temple* - Defeat Bastila and stay true to the Light Side* - Repair the Ebon Hawk and fly to the Star Forge**9. Star Forge*** - Find and kill Darth MalakThe reasoning for the middle planets:- Manaan is first because there are no fights we have to win, and thus our relatively weak combat abilities don't matter as much.- Tatooine is second because there's either no combat (if you do Krayt Skip), or we get the Krayt Dragon Pearl for a much-needed Attack bonus.- Korriban is third so that we can get the Solari crystal; we also may have reached Level 9 (and Knight Speed) before Uthar and Yuthura to make those fights easier. We also buy top-notch stims and medpacs here to make some later fights easier.- Kashyyyk is done last because you can skip the Star Map computer's quiz if your identity has already been revealed, and our Save Teleports will be maximally effective here.[section=Detailed Route]This section will describe all the actions you'll need to take for the Any% NMG run.*Notation:*¤ indicates a glitch or trick to be done> indicates a level up to be done} indicates an inventory/equipment action to be doneMC - Stands for Main Character, your player characterCS - CutsceneQS - Quick SaveQL - Quick LoadQS/QL - Quick Save then immediately Quick LoadGP Warp - [Gather Party Warp](77xef)*Conversation Notes:* - If no conversation choices are specified, spamming clicks and NumPad Enter will work (this chooses all 1 options)- A | indicates a break in the conversation. You have to talk to the person again.- A #xY indicates repeat that option Y times, as in Gadon Thek's first conversation.[center][big]***----------------------------Character Creation----------------------------***[/big][/center]> Male/Female Scout - Custom Character> Str to 18, Dex to 14, Con to 14, Int to 10> Computer Use to 4, Security to 1, Treat Injury (TI) to 4, Save 2> Initial Feat: Weapon Focus: Melee Weapons> Pick a good name!> Hit Play! (and be ready to [Hard Buffer](t5kyf#ch3Hard_Buffers)!)[center][big]***----------------------------Endar Spire ----------------------------***[/big][/center]**Endar Spire:**¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) past Intro CSLoot footlocker} Equip Short SwordTrask conversation twice (spam)} Equip Blaster Pistol to Trask's OffhandUse security on doorKill two Sith SoldiersLoot footlocker in next roomCutscene of Sith vs. RepublicKill front three Sith Soldiers with frag grenadeJedi vs. Sith cutsceneLoot Jedi for Vibration Cell/Adrenal StrengthKill two Sith soldiersKill front two Sith soldiers on bridge> Level to 2: Save skills, Two-Weapon Fighting¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) past Trask's death sceneEnter Starboard Section**Starboard Section:**Loot footlocker in Terminal RoomHack terminal console: 2,3Loot Sith Commander for Prototype VibrobladeCarth talks to youTake Escape Pod to Taris[section=Taris 1]**Apartments:**Use the stims hotkey to use two stims:- Once (for Adrenal Alacrity) before the dream CS- Once (for Adrenal Strength) before the waking up CS in the HideoutCarth talks to you: 1,1,1,5,3Loot footlocker for spikes and medpacs} Equip Combat Suit, Prototype Vibroblade mainhand, Vibroblade offhandExit the apartment (forced to bring Carth)¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) past Sith Raid cutsceneLarrim accosts you: 1,2,4---------------------------------------------------------*SHOPPING: Larrim***SELL ALL EXCEPT:** - Medpacs- Computer Spikes- Vibroblade- Frag Grenade**BUY:** - 2x Concussion Grenade- Frag Grenade- Battle StimulantEnd: ~808 Credits---------------------------------------------------------} Use Battle Stimulant on MCExit to Upper City South**Upper City:**---------------------------------------------------------***Optional Safe Strat: Zelka Stims****Skipping Zelka saves around 6-8 seconds, but gives no leeway in terms of stims, meaning you lose lots of time if Carth or MC die anywhere on Taris. This strat is recommended for beginning runners until they are comfortable with the rest of Taris.*- Run towards statue at the end of the walkway- Activate Solo Mode- As Carth, open door to Upper City North- As MC, talk to Zelka in the medical clinic: 3- **BUY:** 3x Adrenal Alacrity (150 Credits)- Swap to Carth and Buffer [GP Warp](77xef) to warp MC- Run backwards to trigger the bullied merchant CS---------------------------------------------------------*If you choose not to use the above strat:*Run down street to left and approach bullied merchant---------------------------------------------------------Bounty hunters accost you: 1 (+2 LSP)Kill the bounty hunters with a frag grenadeGive credits to the merchant to pay his debt (+4 LSP)Enter Upper City NorthRun straight across to Upper City North ApartmentsRun to the left until Sith soldiers accost you (+2 LSP)Swap to Carth and queue Power Blasts on all three Sith soldiersActivate Solo ModeSwap to MC and run back to the door you entered throughSwap to Carth and loot all three corpses for Sith Uniform, grenades, and adrenals} Use Adrenal Alacrity on Carth¤ Swap to MC and Buffer [GP Warp](77xef) to warp CarthExit the apartments} Equip Sith Uniform to CarthActivate Solo ModeRun Carth down street to right until it narrows¤ Swap to MC and Buffer [GP Warp](77xef) to warp Carth- The cutscene to enter the Lower City will play and warp MC thereEnter the Lower City**Lower City:**¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) past Vulkar/Bek CS} Unequip Sith Armor from CarthEnter Javyar's CantinaReturn to Hideout and immediately Transit Back - This sets the Transit Point, which we will use after rescuing BastilaLeave the cantina and enter the Hidden Bek BaseActivate Solo ModeWhile MC opens door in front, Carth opens the exit doorZaerdra accosts you, then talk to Gadon Thek: 1x10, 3, 2Leave to Lower City} Remove Carth from the party¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) past Canderous CSEnter the Undercity- In this section, we want extra enemies to die so we get enough XP for Bastila to hit level 4 when we recruit her- Some of the Black Vulkars will die to the blaster turrets as you enter the Undercity- If all three Vulkars die, you can skip some enemies later on**Undercity:**¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip beggar CS> Level to 3: TI to 6, Empathy} Add Carth to partyExit the gate and kill the rakghoul - MC should use Flurry - Carth uses Power BlastMission joins the partyEnter the Lower Sewers**Sewers:**---------------------------------------------------------***Optional Strat: Lower Sewers [GP Warp](77xef)****This strat saves about 10 seconds, but can be risky as you may be trying to [GP Warp](77xef) while MC is in combat.*- Open first door, then door on right- Activate Solo Mode- Throw a frag grenade at the rakghouls- As MC, run up the path past the Gamorrean and open first door on right--- While this happens, Carth and Mission should finish off the rakghouls--- We need them out of the way for the upcoming [GP Warp](77xef)--- This also helps us hit Bastila's XP threshold- Swap to Carth and open door on left (before the force field)- Swap to MC and rescue Zaalbar} Add Carth and Mission to party- Run MC slightly into Zaalbar's cell for protection from the Gamorreans- Swap to Carth and lower force field¤ Swap to Mission and Buffer [GP Warp](77xef) to teleport MC- Enter the Upper Sewers---------------------------------------------------------*If you choose not to use the above strat:*- Activate Solo Mode and place Mission next to ladder- Free Zaalbar and add Carth to party- Switch to Mission and leave by ladder- Reenter sewers- Throw frag grenade at rakghouls- Swap to Mission and Deactivate Force Field--- Carth and MC should finish off rakghouls while Mission does this--- We need the rakghouls to die so we hit Bastila's XP threshold- Enter the Upper Sewers------------------------------------------------------------------------------------------------------------------***Optional Strat: Upper Sewers [GP Warp](77xef)****This strat saves about 10 seconds in the Vulkar Garage, but it's finicky. It's personal preference whether to use this trick or not.*- Remove Mission from party- Activate Solo Mode- As Carth, open the door behind you to Lower Sewers- As MC, run through sewers and kill the Malfunctioning Droid--- You can skip this if all the Vulkars died while entering the Undercity¤ Quickly Swap to Carth and Buffer [GP Warp](77xef) to teleport MC to end of sewers- Queue up Flurries on the Vulkar Guards, then swap back to Carth--- We want these guards to die to hit Bastila's XP threshold- Run through sewers to same point as before (just after the Minor Gas Mine)- Watch MC's health during this section and heal as needed¤ Swap to MC and Buffer [GP Warp](77xef) to teleport Carth to end of sewers- Enter the Vulkar Base---------------------------------------------------------*If you choose not to use the above strat:*- Remove Mission and Carth from party- Run through left tunnel, then take right tunnel- Kill the Malfunctioning Droid--- This is now needed to hit Bastila's XP threshold¤ Juke past the rancor and enter the Vulkar Base--- Try to run always at a 90 degree angle from the rancor's pursuit--- Or, loot the bones and add a Frag Grenade and some Synthesized Odor to the pile of bones to kill the rancor- Enter the Vulkar Base---------------------------------------------------------**Vulkar Base:**Kill the patrol droid- We need it out of the way if Carth is present- This also goes towards Bastila's XP thresholdDefense turret skip- Open door to elevator area- Stand in doorframe corner near terminal and QS- Throw both concussion grenades (use Carth if present) at center turret- If any turret remains unstunned, QL and try again- If all three turrets are stunned, take the elevator to the Garage- If MC is alone, you can try to reach the garage with only 2 turrets stunned. There's a 25% chance the remaining turret will miss you.Activate Solo Mode (if Carth is present)As Carth (or as MC if no Carth):- Take hallway on right and enter last door on right- Loot Garage Head's Desk (for keycard) and supplies (for Computer Spikes)As MC:- Kill both Vulkars in the central hallway- Continue past the mines and take last door on left¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip Kandon Ark fight- Get the swoop accelerator- Talk to Kandon Ark: 1,1,1 (-2 DSP)- This will teleport you outside the Vulkar base**Rescuing Bastila:**Return to Hidden Bek baseTalk to Zaerdra and Gadon Thek¤ After talking to Gadon, [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip the Ithorian convo at the swoopsTalk to the Race Coordinator to complete race one - Do not shift into the top gear for these swoop races; it's faster by roughly a second to stay in fourth gear! - Whatever time you get on this race will be beaten by 0.25s by Redros Talk to the Race Coordinator to complete race two - You'll need to beat Redros's time on the second race, but your swoop accelerates faster than before¤ After talking to the Ithorian but BEFORE Brejik's convo, [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip the Brejik fight- Click twice then immediately QSTalk to Bastila - If you miss the previous buffer, you can use [Combat Talking](upcnj) to talk to Bastila and skip the Brejik fight - Mash through the conversation - Bastila will loot Brejik's nonexistent corpse, so you still get her lightsaber and Brejik's equipment - This takes you back to the apartment hideout [section=Taris 2]**Upper City:**¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip Carth/Bastila's conversationExit the apartment¤ After loading, use a [Map CS skip](rb685) to Transit Back into Javyar's Cantina- Add Bastila to the party after this conversationActivate Solo Mode and run MC into the cantinaCanderous talks to youSwap to Bastila- If possible, level her to 4: Recommended Attribute, Save Skills, Force SpeedExit the cantina and run back to elevator to Upper City- Use Bastila's Force Speed for movement here- If she didn't have a level ready, use MC insteadIn Upper City, Activate Solo Mode to leave MC/Bastila at elevatorRun to Droid Shop in Upper City NorthTalk to Janice Nall: 2,2,1 (-4 DSP)} Add T3 to partySwap to the party member near the elevator and Deactivate Solo ModeClick the elevator and mash the conversation- This warps the entire party to the elevator and gives you control of the MCRun to Sith Base (with Bastila's Force Speed or MC's Alacrity)- You can also [Save Teleport](5dagb) with T3 if Bastila is not level 4 still¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip T3's door opening animation} Remove Bastila and add Zaalbar} Equip Mission's Vibroblade and Vibroblade to Zaalbar} Use Adrenal Strength on ZaalbarEnter Sith Base**Sith Base:**¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip secretary conversation- If you miss, the conversation is 3,1Kill both patrol droids at the end of the first hallwayTake right hallway and kill patrol droidDefeat Sith soldiers in barracksLoot footlocker for passcard with T3¤ As T3, [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip Assault Droid intro CSAssault droid fight - Pause and use a Concussion Grenade on Assault Droid with T3 - MC attacks Assault Droid with Flurry - Zaalbar attacks Assault Droid with Improved Power Strike - T3 can use his Shield Disruptor to take out the Blaster Turrets (two shots each)Enter the elevatorQS in case of death/bad luckSith Governor fight- MC: Poison Grenade, then Flurry- Zaalbar: Sonic Grenade, then Improved Power Strike- T3: Stun Ray. As many as it takes.- Cross your fingersLoot both strongboxes and Sith Governor's corpse for Launch Codes- If the Governor is stunned and seems likely to die, T3 can loot these during the fightExit the Sith Base**Escaping Taris:**} Remove Zaalbar and T3 from party; Add Bastila> Level Bastila to 4 if you haven't already: Recommended Attribute, Save Skills, Force Speed*Optional: In Gameplay settings, enable Auto-Level for Party Members. This saves having to manually auto-level in a couple places, but you must remember to turn the setting off when you start a new run!*Enter the Lower CityImmediately QS/QL to make sure the MC follows Bastila sufficientlyEnter Javyar's Cantina and talk to Canderous: 2Add T3 to party (should be Canderous and T3)¤ After the Malak/Saul CS, [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip the Davik/Calo fightSwitch to T3 to hack security terminal: 1,2,2,4,3Enter the Hangar} Equip Clothes (or nothing) on MC, and...*Optional: If you are* not *doing Krayt Skip on Tatooine, unequip Canderous and T3*¤ Board the Ebon Hawk, then use a [Map CS Skip](rb685) to Return to Ebon Hawk - This skips the cutscenes between Taris and Dantooine, as well as the fighter skirmish [section=Dantooine]**Jedi Enclave:**Follow Bastila to Jedi Council- While doing this, check the menu in the bottom right to see if you have an Adrenal Alacrity¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip Belaya's conversation¤ [Open Buffer](t5kyf#ch5Open_Buffers) into the council conversation - This lets you skip the first text faster than usual, saving a few secondsIf you have an Adrenal Alacrity, press the stim hotkey *before* the dream CS to use it- This will only happen if you got a random Alacrity drop *or* bought stims from Zelka} Remove Canderous from party when prompted (leave T3)¤ [Open Buffer](t5kyf#ch5Open_Buffers) into the council conversation- Swap to T3 as the buffer ends¤ IMMEDIATELY AFTER this conversation, [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip training montage - This conversation is seven 1s; I count those seven, then click twice - As Master Vrook says, "I can only hope you prove up to the task...", click to skip the text and IMMEDIATELY AFTER, QS to start buffering - If you get the QS, but fail the load, kill the program, reopen, and reload the save - If you miss the QS, it's faster to kill the program and try again - When you load, you'll be controlling MissionAs T3, talk to Master Zhar: 1,1Swap to MC and talk to Master Zhar again: 1,1,6,3,2,6,4Swap to T3 and talk to Master Dorak to become a Jedi Guardian> Level to 4: Strength to 19, Save Skills, Improved Two-Weapon Fighting, Force Speed and Force Valor > Level to 5: Save Skills, Affect Mind> Level to 6: Persuade to 9, Improved Flurry, Dominate Mind- From here, you can take each level up as soon as possible; they're listed where they are guaranteed to occurCast Force Speed, then swap to T3 and talk to Master Zhar} Remove T3 from partyTalk to Master Zhar once moreTalk to droid and exit enclave - Cast Force Speed as you exit for Duration Glitch**Dantooine Savannah:**¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip Jon's conversation¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip kath hound spawnRun/Force Jump to closer entrance to Matale GroundsRun through Matale Grounds to Grove¤ Run left, then [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip Bolook's murder mysteryLoot the Mandalorian corpse outside Juhani's enclosure¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip the Juhani fightTalk to Juhani to redeem herReturn to Ebon Hawk (RtEH)Talk to Master Zhar, then Master Vandar} Forced to leave Bastila in party at first} Remove Bastila from party and Transit BackRun/Force Jump to Matale GroundsLoot Casus Sandral's corpse in Matale Grounds- This is the one surrounded by three Kath Hounds ahead and to the rightRun/Force Jump to Courtyard¤ As you approach the ruins, hug the right wall to skip a short CSEnter the Ruins**Ancient Ruins:**Add Bastila and T3 to party when prompted¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip ancient droid conversationActivate Solo Mode; do the following actions simultaneously:As MC:- Open right hand door- Force Jump to guardian droid- Hack the console: 3,5,3,3,3,4As Bastila:- Cast Force Speed- Open left hand door- Run through and loot droid wreckage- Hack the console through the left door: 3,5,3,1,1,3As T3:- Move in front of middle doorOnce both consoles are hacked, swap to T3 and Deactivate Solo ModeAs T3, move forward through both doors¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip short CS - The timing on this is tricky and seems inconsistent; open the door, wait a second, then start buffering - If done right, you will end up in front of the Star Map without having to watch the CSStar Map: DantooineLoot Nero's corpse for Robe and Sigil crystalExit Ruins- Loot Nero's corpse on the way out- If one of your party members doesn't follow, use a [GP Warp](77xef) to get them out quickly} Remove Bastila and T3 from party and RtEH**Jedi Enclave:**Speak with the CouncilTransit Back and Return to Ebon Hawk to board it¤ Fly to Manaan- ¤ [Map CS Skip](rb685) once- Reboard Ebon Hawk- ¤ [Map CS Skip](rb685) again--- Add T3 during the second Map CS Skip[section=Manaan]**Ahto City:**Having a party member skips a Selkath announcement after the first door - If you didn't add T3, [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip it instead¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip Sith/Republic soldier conversation - If you miss this, the conversation is just: 4Talk to Selkath Merchant: 3---------------------------------------------------------*SHOPPING: Selkath Merchant***BUY:** - 1x Advanced Medpac- 1x Hyper Battle Stimulant- 1x Hyper Adrenal Strength- 1x Hyper Adrenal Alacrity **only** if you did not buy stims from Zelka on Taris*Optional: If *not* doing Krayt Skip later*- Buy an extra Hyper Battle Stimulant and Hyper Adrenal StrengthEnd: ~500-800 Credits---------------------------------------------------------Exit to West Central Ahto CityTalk to Port Authority: 1,3Run to East Central¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip Sith/Republic soldier conversation againTalk to Roland Wann: 3, 1x8Return to Ebon Hawk and run to Sith Hangar at far end of hallway- T3 should still be with you¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip Selkath announcementEnter transport to travel to Sith Base**Sith Base:**Run right through two doors¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip security fightActivate Solo Mode; open front door as T3As MC, go through door behind secretary, then turn left twiceLoot data module from broken droid¤ Swap to T3 and Buffer [GP Warp](77xef) to warp MC to entranceExit Sith Base¤ [Map CS Skip](rb685) for Arrest Skip} Remove T3 from Party, then Transit BackRun back to Republic Embassy- Sith on the street accosts you: 2- You can [Soft Buffer](t5kyf#ch4Soft_Buffers) this as wellTalk to Roland Wann*Optional:* Add Zaalbar and Juhani to party.- *This gives more consistent extra XP from the rift, making it more likely to hit level 9 before Uthar and reach level 11 on Star Forge.*Take submersible to Hrakert Rift **Hrakert Rift:**Mercenary accosts youLoot Equipment Pack for Thermal DetonatorTake first door on rightTake door next to second droid, then go straight through several doorsGet Environment Suit from floorLoot footlocker in next room for Sonic Emitter} Before exiting to the underwater area: - Recast Force Speed (if you can) - Use Basic Adrenal AlacrityExit to Sea FloorSurvivor accosts you once¤ [Sonic Buffer](t5kyf#ch4Soft_Buffers) (with Sonic Emitter) to skip survivor's death sceneUnderwater walk - When using the Emitter to kill Firaxan sharks, it is faster to go into the inventory menu, use the Sonic Emitter there, and exit the menu; this skips the animation of the Sonic EmitterReenter station through lefthand doorRecast Force SpeedLoot the first footlocker for 4 Computer SpikesSpeak with scientists through force field: 3 ¤ Immediately after this, [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip the second conversationLoot the footlocker in the corner of the next room for 2 Computer Spikes} Before exiting to the underwater area: - Recast Force Speed (if it has worn off) - Use Adrenal Alacrity (if it has worn off) - These are usually both still active and will usually duration glitch through the next underwater sectionExit to Hrakert Rift¤ [Sonic Buffer](t5kyf#ch4Soft_Buffers) (with Emitter) to get past Firaxan shark death triggerStar Map: Manaan¤ [Sonic Buffer](t5kyf#ch4Soft_Buffers) (with Emitter) to skip death trigger when leavingReenter station through righthand door> Level to 7: Persuade to 10, Stun DroidReturn to surface, RtEH and board*Optional: If you are *not* doing Krayt Skip:*- *Equip Jedi Knight Robe, Strength Gauntlets, Verpine Headband, Double-Bladed Lightsaber*- *Upgrade your lightsaber with the Sigil crystal*¤ Fly to Tatooine with a [Map CS Skip](rb685)[section=Tatooine]*Note: For Tatooine and most every planet afterwards, [Save Teleports](5dagb) are the most efficient form of movement. These are more effective if you do NOT have Force Speed active, so try to keep it off as much as possible. [Force Skips](8fp02) can still be done by casting Force Speed twice to cancel it.***Anchorhead:**Czerka Officer conversation: 1,1,5- Or [Force Skip](8fp02) the conversation*Optional: If you are *not* doing Krayt Skip, talk to Mic'Tunan'Jus Orgu: 1*---------------------------------------------------------*SHOPPING: Mic'Tunan'Jus Orgu***BUY:**- Bantha FodderEnd: ~500-800 Credits---------------------------------------------------------¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip the Gizka conversationExit to Anchorhead- Cast Force Valor as you do so to try to Duration Glitch itEnter Czerka Office¤ [Force Skip](8fp02) the Duros conversationTalk to the Czerka Officer: 1,1,1,3,2Exit the office¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) or [Save Teleport](5dagb) to skip the Dark Jedi fightSpeak to the Gate Guard to exit to Dune Sea**Dune Sea:**¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip the angry wife conversation¤ [Save Teleport](5dagb) towards the Eastern Dune Sea (left side of sandcrawler)¤ [Save Teleport](5dagb) past Eastern Dune Sea loading zone - This skips a trigger that prevents you from entering without a map - You can instead use a [Soft Buffer](t5kyf#ch4Soft_Buffers) to cancel the trigger preventing you from entering the loading zone.*Optional: If you *are* doing Krayt Skip, add Bastila to party*Enter loading zone from the back to enter Eastern Dune Sea**Eastern Dune Sea:**---------------------------------------------------------***Optional Strat: Krayt Dragon Skip****This skip saves a minute if you get it first try, but has an extremely narrow window (possibly frame perfect). This is recommended only for runners going for top times.*¤ [Save Teleport](5dagb)/[Soft Buffer](t5kyf#ch4Soft_Buffers) from entrance all the way into the Krayt Dragon's cave--- Make sure Bastila follows you!- Loot left hand rubble for Opila crystal- Activate Solo Mode- As MC, run to mouth of cave- As Bastila, stand in a fairly precise position in front of the Krayt Dragon--- We use Bastila to block the Krayt so it ends up in a specific spot--- Use these pictures to help you line it up ://i.imgur.com/GGjL3bL.png- Make a Hard Save, then a QS for safety- As MC, run out of the cave- After the Krayt Dragon CS but before the pop-up indicating your death, QS--- This is a very small window. Good luck!--- If you fail, load the safety QS and run forward to try again--- If you get it fourth try, it roughly breaks even with the no skip route- Once successful, load the QS- Swap to Bastila and talk to the Krayt Dragon--- This freezes it in place- Deactivate Solo Mode- Loot the chewed Twi'lek corpse for Nerve Amplifier Belt- Star Map: Tatooine--- If you can't make it around the Krayt's right side, Bastila's position was off; load the safety Hard Save--- If you can get the map but can't loot the belt, buy it from Mic'Tunan'Jus Orgu when you get back to the Docking Bay--- You'll have to skip buying Hyper Staminas and some medpacs on Korriban in this case---------------------------------------------------------*If you choose not to use the above strat:*¤ [Save Teleport](5dagb) to skip anonymous hunter's death CS- Talk to Komad Fortuna: 1,2,1,1,3,1¤ [Save Teleport](5dagb) to skip death CS on the way out} Use Hyper Adrenal Strength and Hyper Battle Stim} Cast Force Valor- Talk to banthas to lure them with fodder- Kill four Elite Sand People Warriors:--- Force Jump and Flurry to kill the center warrior first--- Force Jump and Flurry the right warrior next--- Force Jump/Flurry to the remaining pair to finish those two off- Lure banthas with fodder again- Talk to Komad Fortuna: 1 | 1- Loot chewed Twi'lek corpse for Nerve Amplifier Belt- Star Map: Tatooine---------------------------------------------------------¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip Calo Nord fight (and possibly Krayt Death trigger)Exit to Dune SeaReturn to the Ebon Hawk and boardMake sure the following are equipped:- Verpine Headband- Strength Gauntlets- Nerve Amplifier Belt- Jedi Knight Robe- Double-Bladed Lightsaber} Upgrade Double Lightsaber: Sigil and Krayt Pearl/Opila¤ Fly to Korriban with two [Map CS Skips](rb685)[section=Korriban]**Dreshdae:**Port Authority accosts you: 1,1,3,2Intervene with Shaardan (+7 LSP)¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip Lashowe's conversation---------------------------------------------------------*SHOPPING: Czerka Shop***SELL ALL EXCEPT:**- Advanced Medpacs- Computer Spikes- Hyper Stims (you can sell basic stims)**BUY:** - 20x Advanced Medpacs (but stay above 2500 Credits) - 5x Echani Battle Stim - 5x Hyper Adrenal Alacrity, Strength, and Stamina - You can buy Life Support Packs with any extraEnd: Level to 8: Strength to 20, Persuade to 11, Disable DroidTalk to Kel AlgwinnExit to Valley of the Dark Lords**Valley of the Dark Lords:**¤ [Map CS Skip](rb685) to Return to Ebon Hawk, then Transit Back - This skips the Darth Bandon fightRun/[Save Teleport](5dagb) over to Lashowe (can Force Jump to Shyracks)} Use Hyper Adrenal Strength, Hyper Adrenal Stamina, Echani Battle Stimulant, and Force ValorKill the TukatasLashowe confronts you: 2,3Kill Lashowe and loot her corpse for HolocronReturn to Ebon Hawk¤ [Save Teleport](5dagb) to skip Sith ApprenticeTalk to Sith Thug Leader (+4 LSP, Light-aligned)Return to AcademyTalk to Uthar Wynn: 3,1,3,1,3,3,2,3,4,4,X,3,2,2 - The X is a variable answer based on one of three questions he asks after the Sith Code - Answers are: - There is nothing worse than love: 2. False - Victory by any means is desirable: 2. False - It is our passion that fuels the Force: 1. True - You snitch on Kel Algwinn during this conversation for (-5 DSP, Neutral-aligned)Talk to Uthar again: 3**Tomb of Naga Sadow:**Uthar instructs you in the tomb: 4¤ [Save Teleport](5dagb) at first door to skip Wraid spawnTake right fork and open door¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip door closing CSOpen door and loot Pillar of IceOn way out, loot Skeletal Human Remains for Solari crystalReturn to central branch and freeze acid poolStar Map: KorribanLoot Sith Statue for Sith Lightsaber> If possible, Level to 9: Persuade to 12, Master Two-Weapon, Knight SpeedBefore speaking to Uthar:- Cast Force Valor/Knight Speed if neededUthar accosts you: 5,1Kill Uthar and Yuthura accosts you: 1Defeat Yuthura and spare her: 3,2 (+4 LSP, Light-aligned)[Save Teleport](5dagb) back to the academyAfter entering the academy, immediately leave and Return to Ebon Hawk to board} Upgrade Double Lightsaber to Sigil/Solari or Krayt Pearl/Solari> If you haven't already, Level to 9: Persuade to 12, Master Two-Weapon, Knight SpeedFly to Kashyyyk (no Map CS Skip)[section=The Leviathan]**Detention:**Carth whines at you on the Ebon Hawk: 1,1,1,2Saul Karath's interrogation scene¤ IMMEDIATELY AFTER, [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip Mission's intro CS¤ [Save Teleport](5dagb) and take door at end of left hallwayLoot footlocker for Sith Passcard AND 3 Computer Spikes¤ [Save Teleport](5dagb) all the way to the Detention CenterActivate the terminalLoot rightmost locker} Reequip MC: - Verpine Headband - Strength Gauntlets - Jedi Knight Robe - Nerve Amplifier Belt - Double-Bladed LightsaberDon't bother equipping Carth and Bastila, but do...> Auto-Level Carth and BastilaTake the elevator to Bridge: 2**Bridge:***For the rest of the Leviathan, you have to keep Carth and Bastila close to you in order to go through loading zones. Do your best to make sure they don't wander off, as that can and will lose you a lot of time. It can help to QS/QL here.*Turn right and kill guard- It's possible to run past this guard without killing him- However, there's a small chance he'll shoot at Carth/Bastila and aggro themTurn left at the end of the hall; make sure Carth and Bastila are following you hereTake first CLOSED door on leftBash down armory doorGet the Space Suits from the floorExit the way you entered and take door on leftQS before door across the hallRun through next room, bash down door, and enter bridge storage - If you get stunned or your party wanders off, QL and retry¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip the spacewalk - Click the door, QS once, then QL - Done perfectly, you can run through the space section without any trouble - If that fails, the door may look open but be closed and solid (if your QS was slightly late) - If that happens, QS/QL and you can open the door without donning the suitOnce on the other side: - Recast Knight Speed- Carth uses Hyper Adrenal Alacrity- Cast Burst of Speed on Bastila- Activate Solo ModeHave Carth and Bastila go through the door on the right - Tuck them in the corner to attempt to deaggro them - The goal is to have them stay close enough to the exit while you do Saul Karath skipSwap back to MC and run up to bridge door¤ Saul Karath skip - Before attempting, you may want to make a hard save for safety; you can softlock here. - This trick is a save buffer, but the timing is quite precise ¤ Open Bridge Door and QS twice - Load immediately - If the trick works, the bridge door will be open, the fight will not start, and Bastila and Carth will be in your party. - If Bastila and Carth are not in your party, you've softlocked. - If your last QS was too late, your game will crash when you load.Once successful, hack bridge terminal: 1,2[Save Teleport](5dagb) to the exit - Bastila and Carth may be dead; if they're still on the farther half of the room that's fine - If they died closer to the bridge, you'll have to kill the five soldiers} Medpac everyone as needed in the Command DeckKill the Sith guard nearby to the leftQS/QL to get party to followTake left path and loop around outside back to elevator- If you are quick, it's possible to skip killing the two guards right outside the elevator- If either Carth or Bastila aggros on them, you'll likely have to kill them- Or you can use Solo Mode and [Save Teleports](5dagb) to try to get everyone into the elevatorTake the elevator to the Hangar: 3**Hangar:**Activate Solo ModeRun/[Save Teleport](5dagb) straight through to the Darth Malak CS} Cast Knight Speed, Force Valor, and use Hyper Stim Suite before CS- Hyper Stim Suite is Hyper Alacrity, Hyper Strength, Hyper Stamina, and Echani Battle StimDarth Malak accosts youPlot twist!Darth Malak accosts you again: 1,1,1,1,2,1,4,1Darth Malak fight, part oneAfter being Whirlwinded:- Recast Knight Speed and Force Valor- Use Hyper Battle Stim and Hyper StrengthDarth Malak fight, part twoBastila sacrifices herself, sort ofLeave with Carth through blast doors on leftShoot down the Sith fightersTalk to the party on the shipExit the ship after the sleeping CS[section=Kashyyyk]**The Great Walkway:**Port authority accosts you¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) from lower level to door to Great Walkway - This skips a conversation with Ziagrom and the Czerka guard at the end} Add T3 to the partyExit to Great WalkwayActivate Solo Mode to leave T3 at landing pad[Save Teleport](5dagb) to skip Czerka patrol- If you talk to them the convo is just 5[Save Teleport](5dagb) along walkway until you reach the Wookiee Guard - You can also Force Jump where able, but be aware it will sometimes target enemies behind you¤ [Soft Buffer](t5kyf#ch4Soft_Buffers)/[Save Teleport](5dagb) past the Wookiee Guard - This skips a trigger that forces you to visit the Wookiee Village first¤ Swap to T3 and Buffer [GP Warp](77xef) the MC to the elevatorTake elevator to Upper Shadowlands**Upper Shadowlands:**¤ [Save Teleport](5dagb) to skip Katarn Spawn- An easy cue is to QS when you reach the hanging vineJolee Bindo greets youContinue to the fork, then Activate Solo ModeRun/[Save Teleport](5dagb) with T3 to Jolee's HouseWith MC, take left path and [Save Teleport](5dagb) to Czerka guards- If the captain speaks to you, convo is 1,4Talk to first Czerka guard: 1,1,3,1,2Hack the sonic emitter next to that guardTalk to second Czerka guard: 1,1,2Hack the sonic emitter next to that guard¤IMMEDIATELY AFTER, [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip the terentatek CS- Avoid casting Force Speed hereSwap to T3 and speak with Jolee: 1,1,1,1,2,3,1,1,1,1,1} Add Jolee and T3 to the partySwap to T3 and [Save Teleport](5dagb) to Force Field: 1,2**Lower Shadowlands:**Activate Solo Mode¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) or [Save Teleport](5dagb) to skip the Mandalorian CS¤ [Save Teleport](5dagb) to skip a kinrath spawn - If you miss it, kill the Kinrath, because we'll have to return with Jolee and T3 - Try to QS a few steps after the hanging vineSpeak to Star Map Computer: 2Star Map: KashyyykJolee/T3 teleport to youDeactivate Solo ModeRun/Force Jump/[Save Teleport](5dagb) back to Upper Shadowlands- Make sure your party follows you**Leaving Kashyyyk:**Activate Solo ModeRun/Force Jump/[Save Teleport](5dagb) to Gorwooken¤ Speak to Gorwooken to reach the Great WalkwayRun/Force Jump/[Save Teleport](5dagb) to Wookiee Village- [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip the Dark Jedi fightWookiee Guard accosts you: 1,1,1¤ After loading, [Map CS Skip](rb685) to Return to Ebon Hawk and board¤ Fly to Star Forge System (Lehon) with a [Map CS Skip](rb685) - Reboard Ebon Hawk - Do not use a Map CS Skip the second time - Sometimes you'll have to shoot down some Sith fighters; whether or not this triggers is sadly random[section=Lehon]*[Save Teleports](5dagb) are again very useful for movement on Lehon. Be careful not to overuse them, as we want to avoid game crashes.***Beaches:**Run/[Save Teleport](5dagb) To North BeachRakatan Warriors accost youSpeak with The One: 1,1,1,1,1,4,4Run/[Save Teleport](5dagb) straight to Elder Warrior without entering combat and talk to him- If you enter combat accidentally, use [Combat Talking](upcnj) to talk to the Elder Warrior> Level to 10: Persuade to 13, Master Flurry, Knight ValorLoot Ship Parts from opposite cellRun/Force Jump/[Save Teleport](5dagb) out of Rakatan Compound¤ [Force Skip](8fp02) short walking cutscene outsideRun/Force Jump/[Save Teleport](5dagb) to Central Beach[Save Teleport](5dagb) through Central Beach- You want to try to keep the four Rakatan Warriors here as stationary as possible, so mash these teleports as much as possible- We're trying to keep them out of the way for a trick laterRun/Force Jump/[Save Teleport](5dagb) through Temple Exterior to South Beach¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip gizka death sceneEnter Elder Rakatan CompoundSpeak with Rakatan EldersRun/Force Jump/[Save Teleport](5dagb) back to Temple ExteriorBegin the Rakatan ritual to enter the temple¤ Before the CS starts, QS - You should mash QS as the party runs towards the temple - Kill the program, then reload the QS - This skips the Malak cutscene and clears memory leaks} Remove Juhani and add CanderousEnter the Temple**Ancient Temple:**Activate Solo Mode; make sure Jolee and Canderous stay right near the entranceRun/Force Jump/[Save Teleport](5dagb) to temple basement in back} Use Hyper Stim Suite- Cast Knight Speed and Knight Valor as you enterKill both guard droids in basementSolve floor puzzle with the following path (an H shape, starting from the reset tile) to basement computer: 1,1,2,1,2Return to main floorActivate Solo Mode---------------------------------------------------------***Optional Strat: Temple [GP Warp](77xef)****This strat saves some time moving to the front of the temple, but it's a very finicky trick, as it is diffcult to hit the loading zone to activate the [GP Warp](77xef). You can disable V-Sync in Advanced Graphics Options to make it easier, but remember to re-enable it afterwards.*- Run/[Save Teleport](5dagb) the MC just outside the room with the two droids- Swap to your second party member- Buffer [GP Warp](77xef) by hitting the load zone, then swapping to the MC- Enter Temple Summit---------------------------------------------------------*If you choose not to use the above strat:*- Run/Force Jump/[Save Teleport](5dagb) to front of temple and enter Massive Door- Enter Temple Summit---------------------------------------------------------Talk to and defeat Darth WaifuChoose to remain true to the light side - This is faster than the Dark Side ending; no party members on Star Forge to get in the wayHack computer terminal to lower disruptor fieldRun/Force Jump/[Save Teleport](5dagb) back to Central Beach¤ As soon as you reach the Central Beach: - Activate Solo Mode - Switch to Canderous and board the Ebon Hawk - Canderous teleports to be there for the CS outside the Ebon Hawk, but stays in your party - If it says you're in combat, move Jolee and MC as far away from the Rakatan Warriors as possible and try againRepair hyperdrive on the Ebon HawkFly to the Star Forge[section=Star Forge]*Note: The game has now deleted data so that your [Save Teleports](5dagb) are greatly weakened. It's fastest to use Force Speed for movement on the Star Forge.***Deck One:**Exit the Ebon Hawk¤ [Force Skip](8fp02) Jedi vs. Sith CS¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip Assault Droid CS and spawnGo right, then left- To get past the two frozen assault droids, click on the distant door and watch the wonders of KotOR pathing- While waiting for the first hostile pair of droids, use a Hyper Alacrity to preserve the effects of Speed¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) past Jedi vs. Sith CSRecast Knight SpeedCast Knight Valor as you enter Deck 2**Deck 2:** ¤ [Hard Buffer](t5kyf#ch3Hard_Buffers) past fight triggerTake left path, then right, then turn leftHack computer terminal: 1,1,5Return and take elevator to Command Deck**Command Deck:**¤ Immediately after loading, [Hard Buffer](t5kyf#ch3Hard_Buffers) to skip Bastila/Malak CSRun/Force Jump until double doors} Use rest of Hyper Stim Suite and Knight Speed/Valor if needed¤ [Open Buffer](t5kyf#ch5Open_Buffers) into the triple Dark Jedi fight- DO NOT Soft Buffer; you'll softlock if you do- This Open Buffer messes with the Dark Jedi AI so they won't attack you unless you attack them firstDefeat three Dark Jedi to unseal the doorDarth Waifu fight- *As a male MC with 12 Persuade and Empathy*, you can spam all conversations after the first- *As a female MC or with less than 12 Persuade*, use the given conversations to guarantee sparing Bastila- First conversation: 2- First phase (use Flurry for all phases; try to make sure Speed stays active)- Second conversation: 2, 2, 1- Spam default action as you start the second phase to skip it- If you fail to skip it, just attack Bastila- Third conversation: 2, 2 (if you got the phase skip, this convo is also skipped)- Do NOT spam default action here; if you talk to Bastila again, it's a softlock- Defeat her last phase- Last conversation *as a male character without enough Persuade*: 1, 1, 1, 3, 2, 3, 1, 1, 1, 1, 1- Last conversation *as a female character*: 1, 1, 1, 2, 2, 2, 1, 1, 1, 1¤ Before the cutscene on the Harbinger, activate a [Map CS Skip](rb685): - Add two party members (one should be Jolee or Bastila, for Disable Droid) - Close the menu and watch the cutscene> Auto-Level your party members- If you hit Level 11, Auto-Level MC as well¤ [Soft Buffer](t5kyf#ch4Soft_Buffers) to skip the Darth Malak conversation - To get to the elevator, run towards the corner near the left Jedi and rapidly switch party leaders - One of your characters will end up next to the elevator door; take it to the Viewing Platform**Viewing Platform:**Darth Malak fight: - Hit him until he triggers the Dead Jedi CS - Use Disable Droid with MC/Jolee/Bastila to release the remaining seven Dead Jedi - You can split the Jedi between MC and Jolee to save a little movement - Kill Malak once and for all - You have a backup Hyper Stim Suite if you need it; don't try to hit Malak without it, as your hit rate goes down 25% without stims active - You can also try to keep Knight Valor active (+10% to hit) but this is hard without duration glitch[section=Version History]**v4.3 (May 2022)**- Added Zelka back in as an optional shopping trip for beginners or marathons.- Miscellaneous minor fixes and corrections.**v4.2 (May 2022)**- Separated the Detailed Route into its planetary sections.- Miscellaneous minor fixes and corrections.**[v4.1]( ://www.speedrun.com/kotor1/guide/d8i6l) (December 2021)**- Route now skips the shopping trip with Zelka. - Updated stim and credit route.- Route now uses Carth for the Sewer GP Warps instead of Mission.- Added an optional strat before the submersible on Manaan.**[v4.0]( ://pastebin.com/drdB40H0) (November 2021)**- Updated the rules to reflect the unbanning of Krayt Skip and Wire Targeting.- Added Krayt Skip as an optional strategy on Tatooine.- Removed the Freyyr fight in favor of save teleporting to the Wookiee Village.- Updated the credit and shopping route to skip the CNS Strength Enhancer and Nerve Enhancement Package.- Updated the character build to save level 4 for the Jedi class, ensuring earlier combat feats.- Tweaked the alignment route to save time.- Other minor additions and updates.**[v3.3]( ://www.speedrun.com/kotor1/guide/d8i6l) (August 2020)**- Updated the credit/stims route.- Small tweak to the leveling plan.- Updated the ruleset to ban Wire Targeting.- Other minor additions and updates.**[v3.2]( ://www.speedrun.com/kotor1/guide/d8i6l) (June 2020)**- Fixed an error with the table in the Leveling Plan- Added the elevator warp after buying T3**[v3.1]( ://www.speedrun.com/kotor1/guide/d8i6l) (April 2020)**- Updated the ruleset to allow Single Item Duping (but still not Full Inventory Duping)**[v3.0]( ://www.speedrun.com/kotor1/guide/d8i6l) (April 2020)**- Rebranded the category to better reflect its nature- Updated the ruleset to ban Fast Lane, Hotshots, and Inventory Duping- Tweaked the character build and alignment route slightly- Tweaked the credit/shopping route through Dantooine- Added a few short GP Warps to Taris/Manaan- Added the optional Sewer GP Warp to Taris- Miscellaneous small corrections**[v2.2]( ://www.speedrun.com/kotor1/guide/d8i6l) (November 2019)**- Updated the ruleset to include GP Warps.**v2.1 (September 2019)**- Miscellaneous small fixes**v2.0 (June 2019)**- Switched the planet order to Manaan -> Tatooine -> Korriban* - This ensures Level 9 (and Knight Speed) before fighting Uthar and Yuthura**[v1.3]( ://www.speedrun.com/kotor1/guide/d8i6l) (May 2019)**- Moved the Transit Point set on Taris to save ~35 seconds.- Added more info about the Canderous trick on Lehon- Fixed a couple miscellaneous mistakes.**v1.2 (March 2019)**- Tweaked Character Build:* - Initial Attributes have 10 Charisma instead of 10 Wisdom* - Force Powers include Knight Valor/Disable Droid instead of Dominate Mind/Drain Life**v1.1 (March 2019)**- Modified strategies for Assault Droid and Sith Governor fights- Added skip with Canderous on Lehon**v1.0 (March 2019)**- Converted the Beginner's Guide to this one- Scout->Jedi Guardian build with Two-Weapon/Flurry- Route is a blend of Any% and Glitchless[section=Closing]If you made it this far, congratulations! Thanks for reading the guide. Please let indykenobi know if you have any comments or questions (best way to contact is via Twitter or the KotOR Speedrunning Discord).I'd like to acknowledge glasnonck and thinkshooter, whose runs got me into KotOR speedrunning, as well as glasnonck, sheepmetal, and wurwilf, who all discussed this category before it was implemented.Just remember, Pazaak is not for everyone. 2b1af7f3a8