To encourage players to purchase Burnout 3: Takedown, Criterion included a separate, optional European version of Need for Speed: Porsche Unleashed. Both versions were developed by Criterion and designed by the same team as Burnout 3: Takedown, with Burnout 3 being the base game. The European edition featured some minor car models and tracks and had some of the original damage soundtrack, but it also featured a redesigned injury meter system, electronic chips which prevented players from gaining illegal street credits from other players and three driving modes: Hot Pursuit, where players must rack up street-credit points while attempting to outrun a pursuing opponent, Elimination, where players must achieve the most street-credit points in a set period of time, and Sprint, where players must outrun the clock and accumulate street-credit points without the aid of boost.
Burnout 3: Takedown features the same 30 car set as Need for Speed: Carbon and includes roughly half of the tracks from that game, along with two new tracks. Most of the tracks in the game share a similar aesthetic and mechanic, predominantly featuring two lanes running through a canyon, with steep drop-offs in the sides of the canyon. The most visually distinctive parts of each track are the braking zones. On the first track, Barber's Run in San Francisco, the braking zones look like horizontal jump between coconuts, before the cars tear along a boulder-strewn off-ramp. Other tracks include the Munich back-roads, with its hairpin bends, and the Dunwich Coast, one of the racing courses featured in Need for Speed: Underground. 7211a4ac4a