Cheat 1 HIT No Respawn Invisible Kill PB __FULL__
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Primary (stock) weapons are the weapons available in Armory (including the unlocked ones) with which the soldiers respawn.If the soldier dies, he will respawn with the same stock weapon/secondary equipment from his own faction or with some other stock weapon/secondary equipment that is already unlocked for the faction.Common soldiers always spawn with an unlocked primary weapon with unlimited ammunition.On death, dropped stock weapon/equipment stays on the ground for 45 seconds, then disappears.Rare weapons are used by Elite soldiers (Officers) instead of the usual pool of faction's specific stock weapons used by common soldiers.On death, a rare weapon is always dropped (except due to death caused by team-killing) and stays on the ground for 90 seconds (compared to 45 seconds for the stock weapons/equipment and 120 seconds for the valuables/armor), then disappears.
Keep in mind that if you die with a rare weapon or with a weapon that is no longer available at Armory, you'll respawn with a random stock weapon.Unlike the stock weapons, rare weapons cannot be unlocked by selling 5 pieces of type to an armory!Secondary weapons/support equipment have some kind of limitation. Rocket launchers have only one shot each. Silenced pistols have unlimited ammunition but a very low chance to kill (compared to stock weapons) unless you are undetected.Throwables are the grenades/explosives that can be thrown/planted with the grenade key (default G). The number you can carry is determined by your rank.Mounted weapons are fixed emplacements that cannot be moved. Some are built from player's equipment, some other are mounted on vehicles/structures.Armor (vest) is the decisive factor in how you handle the bullets. It has a few layers that reduce the damage you take, thus providing you protection. Requires no button presses to be active.Equipment (as sandbags, MGs, TOWs) is deployable and will remain there unless destroyed. Can be used by friends and foes.
name - changes your nameset name - allows for more characters in your namesay - puts whatever comes after in the chat from you (say Hello world!)say_team - same as above but for just your team (red, blue, or spectator)tell - also known as \"whisper\" - allows you to chat with a specific person privately (any admins logged into rcon can see too); use serverstatus to see player's ID number and use the number (tell 1 Hello)serverstatus - see all players and rulesets on the servercondump - dumps the whole console into a text file in your base folder (useful for long chats you want to save)writeconfig - writes your current configuration and binds to a text with a specified name (writeconfig myconfig); can be made manually with Notepad with renamed .txt to .cfg file extension if you want to only have a couple commands in one like a name and model changeexec - loads the saved config you specified above (exec myconfig)cg_hudfiles 1 - sets your HUD to show in simple numbers, which can be helpful in duels and competitions; default is 0cg_hudcolors 1 - sets the above HUD to show colors according to saber style and force amountcg_drawcrosshair 1-9 - sets a different crosshair; there are also negative number onescg_crosshairsize - changes the size of the crosshair; set the above to 3 and the size to 4 and you'll have a small minimal crosshair instead of the bulky default onemodel - change your player to another character. The list in the SP section can be used, but not all will work the same. These are directly related to .skin files in model folders; press TAB to make your changes apply on your endsaber1 - change your lightsaber after respawning (use kill if needed right away); use list in SP sectionsaber2 - same as above but for dual wieldingcolor1 - change your lightsaber color; use color2 for the second saber
In Chapter 3-3, in the Dining hall, there is one invisible Zealot that the player can force to spawn, once the cage goes down and the Garrador appears, the player must kill all enemies quickly, there are two Zealots that drop down from the ceiling, if these are killed at the right time, an invisible Zealot will then drop down. He behaves just like any other Zealot and will sometimes turn into a plaga. The player is able to melee them as well.[10]
As stated, the lower floor's ceiling and walls are lined with spikes, with multiple midair platforms being the only way to cross to the other side. Making traversal even more difficult is the gradually decreasing size of the platforms, as well as the presence of Beetoms, and Air Holes that spawn Zebbos indefinitely. The Beetoms can drain Samus's energy by latching on, and cause Samus to fall off and/or jump into the ceiling spikes, damaging her. If frozen, the Beetoms will take up space until they unfreeze. Samus can use a Power Bomb to eliminate them quickly. On the plus side, the respawning Zebbos provide Samus with an opportunity to replenish any lost energy by killing each one that emerges.
Explosive Entry allows you to bust inside almost any container or door using explosives. This is considered to NOT be a cheat mod and it is balanced to the best of my abilities using your explosives skill, luck stat, and ranks of the \"Demolition Expert\" perk. Based on your explosive skill you will be able to use a wider variety of ammunition and weapons to break a lock. A player with poor explosive skills may need a mininuke to open a tough lock that a master of explosives could do with a frag grenade or two. Depending on the game settings there is also a chance of the timer malfunctioning or the explosive destroying items inside a container. 153554b96e
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